package o;

import com.huawei.hwphy2d.physical.util.BarrierParameters;

public class gae {
    public final d ʻ = new d();
    public final d ʼ = new d();
    public final d ʽ = new d();
    public final d ˊ = new d();
    public final d ˋ = new d();
    public final d ˎ = new d();
    public final d ˏ = new d();
    public final d ॱ = new d();
    public final d ॱॱ = new d();
    public final d ᐝ = new d();

    public static class d {
        float ˊ;
        float ˋ = Float.MAX_VALUE;
        float ˎ;
        float ˏ = -3.4028235E38f;
        float ॱ;

        public void ˋ(float f) {
            this.ˎ = (this.ˎ * 0.95f) + (0.05f * f);
            this.ˊ = (this.ˊ * 0.8f) + (BarrierParameters.FRICTION * f);
            this.ˋ = fzm.ॱ(f, this.ˋ);
            this.ˏ = fzm.ˎ(f, this.ˏ);
        }

        public void ˏ() {
            this.ॱ = 0.0f;
        }

        public void ˎ(float f) {
            this.ॱ += f;
        }

        public void ˋ() {
            ˋ(this.ॱ);
        }

        public String toString() {
            return String.format("%.2f (%.2f) [%.2f,%.2f]", new Object[]{Float.valueOf(this.ˊ), Float.valueOf(this.ˎ), Float.valueOf(this.ˋ), Float.valueOf(this.ˏ)});
        }
    }
}
